• Choose one of five characters with unique benefits (e.g. influence with high society as a result of your loveless cage of a marriage to a local captain of industry) and drawbacks (e.g. an empty, ravenous void where your humanity once was).
  • Send out expeditions to capture dangerous and disquieting monsters.
  • Cook them into disquieting dishes.
  • Cross-breed them into arguably yet more disquieting offspring.
  • Sell them for profit, or else be crushed, gored, dissolved, enveloped, consumed, or hollowed out and inhabited by them in turn; your limbs moving at their command; their eyes looking out through your own.


Made in Inkle's amazing narrative scripting language 'Ink'. I've just finished the prototype of the game, which consists of an extended tutorial (with a fair deal of player freedom and hidden secrets) and one extra monster encounter.

Update [2018-09] - The full version of The Red Market is current in development! Follow development via the posts on this page, or on my blog, or follow me on Twitter!


Published 68 days ago
StatusPrototype
PlatformsHTML5
Rating
(1)
Authornkeirle
GenreRole Playing
TagsSingleplayer, Story Rich

Development log

Comments

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I never knew I wanted to be a merchant!

I like how it's basically a thought out DnD scenario with quite a few different ways to go about doing things. Fallen London is strong here! But it's fine!

It's fun! I like this, please make more! You got a knack for writing!

And whoops I managed to get myself stuck, with no options to choose! Paragraph -

In certain sections of the market displays of tinware and roasted chestnuts serve as a cover for a more illicit trade. Here, those in the know can acquire all manner of powerful relics.

Thanks so much for the feedback - I really appreciate it. And thanks for finding that bug - I'll get to it in the next update. 

Definitely going to be continuing work on the game - have a lot planned out for it. Going to try to balance adding new content with working on an eventual Unity version. 


Thanks again!